The third game project I worked on at TGA in my first year.
For this project we also worked in The Game Assembly's in-house engine "TGE" for the first time, with Unity as a bridge.
The team consisted of 13 people working on the game for about 12 weeks 1/2 time.
Our reference game was Hollow Knight.
For this project I mainly worked on concepts, props, UI, VFX and environmental assets.
The projectile VFX was created in Unreal Engine using Niagara, and rendered out as a spritesheet. Remaining VFX was created in TGE using particle systems.
Grim Fate Awaits - Trailer