Website powered by

Game Project #3 - Grim Fate Awaits

The third game project I worked on at TGA in my first year.
For this project we also worked in The Game Assembly's in-house engine "TGE" for the first time, with Unity as a bridge.

The team consisted of 13 people working on the game for about 12 weeks 1/2 time.

Our reference game was Hollow Knight.

For this project I mainly worked on concepts, props, UI, VFX and environmental assets.
The projectile VFX was created in Unreal Engine using Niagara, and rendered out as a spritesheet. Remaining VFX was created in TGE using particle systems.

Grim Fate Awaits - Trailer

Grim Fate Awaits - Environment 1

Grim Fate Awaits - Environment 1

Grim Fate Awaits - Environment 2

Grim Fate Awaits - Environment 2

Grim Fate Awaits - Environment 3

Grim Fate Awaits - Environment 3

Grim Fate Awaits - Environment 4

Grim Fate Awaits - Environment 4