The second game project I worked on at TGA in my second year.
For this project we used the engine "Frostheim", an engine built by our programmers. Unreal Engine was also used as a bridge for the project.
The team consisted of 18 people working on the game for about 14 weeks 1/2 time.
Our reference game was A Hat in Time, with Luigi's Mansion 3 as our artstyle reference.
For this project I mainly worked on tiling materials, UI, props, environmental assets, and visual scripting.