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Game Project #5 - Spite: Oathbound

The first game project I worked on at TGA in my second year.
For this project we used the engine "Frostheim" for the first time, an engine built by our programmers. Unreal Engine was also used as a bridge for the project.

The team consisted of 21 people working on the game for about 13 weeks 1/2 time.

Our reference game was Diablo 3, with Heroes of the Storm as our artstyle reference.

For this project I mainly worked on master materials, props, texturing, environmental assets, and assisted with UI when needed.
I also did voice acting for our main character, Liv.

Spite: Oathbound - Trailer