The fourth game project I worked on at TGA in my first year.
For this project we worked in The Game Assembly's in-house engine "TGE", with Unity as a bridge.
The team consisted of 15 people working on the game for about 7 weeks 1/2 time.
Our reference game was TUNIC, with our artstyle inspired by Dodgeball Academia.
For this project I mainly worked on master materials, props, concepts, and environmental assets.
OST: Operation Space Travel - Trailer